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14 hours ago

Ever2DQuest

Well crap. E2DQ has reached 300 unique downloads on the website. I was surprised to see it gets visitors almost every day now. I seriously thought this project would reach maybe 10 others because its such an odd project.

I haven't been working too much on it lately, mainly because a subscription is really required so I can get starting character information which is where I am at. And free players can't start in the original cities. How crappy is that? Plus with all the characters I have for testing purposes, the majority of them are locked behind the pay wall. Meh. I am broke.

Going to try to re-up my sub in November. Really happy that I don't have followers that demand updates. Glad you guys know this is just a hobby for me, especially during a time I am trying to make a game development career for myself. πŸ™‚

Cheers!
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1 month ago

Ever2DQuest

Working on getting the Cheslin patrol quest in! This one should be interesting to do. Debating a lot with exactly how to do this quest within RPG Maker.

I want to get a fair amount of content into this next patch which will then go up on the website as a public download.
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1 month ago

Ever2DQuest

I should probably mention, the conversion to RPG Maker MV won't be happening πŸ™ Way too many scripts making the move pretty much impossible without having to rewrite a lot of things. Just wasn't worth it.

On top of many script issues, one of them was the Faction system. I would have had to re-do the ENTIRE system, and I spent a crazy amount of hours implementing that along with the /consider system that is connected to it. So yea, no πŸ˜›
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1 month ago

Ever2DQuest

SHIELDS GALORE! πŸ˜›

Don't worry, the icons will change! Also notice some new stats being added at the top. πŸ™‚ Since stats work different in RPG Maker, I wanted to add a little extra to some.

And I really need to find out how to move the platinum currency icon over.....
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1 month ago

Ever2DQuest

Only been a few weeks and already been missing working on this! So hopefully I am finally back! I am still on my Facebook break, but I decided I will bookmark this page and only check here.

I also plan on making the test releases for 0.5.0 public without the sign up requirement on the website. So stay tuned for that. I haven't decided on how often I would release them yet. Depends on interest I suppose.

The next test patch that I do release will make some changes to what quests are or are not added to the Quest Journal as well. Previous quests prior to 0.5.0 will not be touched. This will just start with the next patch. Will really make quests with many multiple turn in decisions much easier to handle. They would still add to your counter for quest completions as well.

Cheers! πŸ™‚
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2 months ago

Ever2DQuest

Hey guys πŸ™‚

If anyone here has read the "My Story" on this page, you will know I struggle a lot with PTSD. And it has gotten a bit worse over the past couple weeks.

We have found out that social media is very much a trigger due to certain areas that I can't avoid, and is not helping. I will see about still posting on this page when things settle down for me. Maybe I can just direct bookmark to this page and avoid everything else. If anything, I still have the website you can follow if I can't do that, along with Trello.

Will see what happens. But I didn't want to disappear off here, still work on the project and release on the website and people here think I died or something πŸ˜›

Cheers πŸ™‚
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3 months ago

Ever2DQuest

With this *potential* conversion to RPG Maker MV, I been thinking about removing 2 things that I actually did regret putting into the project in the first place.

The quest log and the faction window.

Those 2 things didn't exist back in EQ Classic. If this conversion happens, I may remove those 2 from the project. I would still keep things like tracking how many quests you have completed. All that would change is no longer having access to those windows.

Thoughts? They will probably remain if I have problems with the conversion.
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3 months ago

Ever2DQuest

Hey guys! I am not dead, promises! πŸ™‚

This screenshot does contain issues, but it shows what I am trying to see if is possible. I am upgrading the E2DQ engine from VX Ace to MV. This is what the game looks like in MV. It looks so much better. Not everything is perfect at the moment.

If I am successful in converting the project over, it will run so much better and have less limitations. I will keep you guys updated πŸ™‚
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