0.4.4: The “Deity Considers Faction” Patch

IMPORTANT NOTES:

  • Items listed with an asterisk (*) are changes and additions that were made after the test patch was releasd.
  • All characters created prior to 0.4.4 must be recreated. Existing characters are not compatible.
  • Warriors can not be created until 0.5.0 release. Sorry!

SYSTEM CHANGES:

  • Removed the 640 x 360 resolution option. It was not supported and did not work well. Many interface displays were cut off.

GENERAL CHANGES:

  • *The battle music has been changed.
  • *Bags are no longer auto equipped when you select “Optimize”. The RPG Maker engine does not know which bag is better. They must be manually equipped by selecting “Change” on the equipment screen.

DEITY SYSTEM:

  • When you create a new character, you now have an option of which Deity to follow! Each Deity also has a different starting location. Right now only those that start in North Qeynos are selectable.

FACTION REVAMP:

  • The amount of factions in the game has increased from 117 to 169.
  • Depending on which Class/Deity combination you select, you will have your own unique set of Faction standings.
  • The Faction window is no longer tabbed. All Factions will be listed on a single list.
  • Many Factions got an expanded description of who they are.
  • The game will now run a faction check every time you speak to an NPC, regardless what stage of conversation you are at with them. Previously, if you accepted a quest, you could finish it even if you became hated by them in between of accepting and completing. The only exception currently is collecting taxes (a quest that is located in South Qeynos). You will collect taxes no matter what.

CONSIDER SYSTEM:

  • Unsure which faction an NPC is with but want to know how you stand with them? Start a conversation and select the /consider option! If your standing is below Dubious, it will tell you that they are threatening or scowls at you immediately.

LANGUAGE SYSTEM:

  • The basic groundwork for supporting Languages has been added.

QUEST CHANGES:

  • Ghil Starn will now only give you a quest as long as your faction is high enough with the Circle of Unseen Hands.
  • You no longer have the option to delete Ghil Starn’s quest. Its not completable yet, however the quest can be completed by time 0.5.0 comes out.
  • Phil Esrinap will now only allow you to start (and finish) the headband quest if your faction is high enough with the Silent Fist Clan.
  • The conversation flow of the Headband quest has been changed. You will no longer be forced to give him the required items to advance the quest if you don’t want to yet.
  • You can now accept the Rabid Grizzlies and Rabid Wolves quests from Priestess Caulria at any faction standing aside from threatening and scowling.
  • Due to having to recreate characters with this patch, you no longer have the “Bag” option when speaking with Sneed. This option was available to those characters that completed his quest prior to him offering the new Progression Bag so they could still get it.
  • Guard Weleth will now only give you his quest if your faction is high enough with the Guards of Qeynos.
  • The quest “The Clothspinner’s Sister” is now given by Astaed Wemor, and you require a certain standing with the Priests of Life to gain. An evil version of this quest will come soon.
  • *The armor quests given by the Millers in Qeynos Hills has been made more simple. It still requires the same amount of items, but you now turn them all in at the same time instead of 1 at a time.

MERCHANT CHANGES:

  • Ghil Starn will sell to anyone of Amiable faction or above, not just Rogues.
  • Pelshia Thuxpire will sell to anyone of Dubious faction or above, not just Rogues.
  • Pelshia Thuxpire now sells a Backpack.
  • Whysia Flock in the Temple of Life now sells items.
  • Whysia Flock now only works during the night time. Tyokan Mekase will replace her during the day. They sell the same items, but have different dialogue.

NPC CHANGES:

  • If you are trying to speak with a Guildmaster of a class you are not a part of, you can still speak with them. They will no longer tell you they only train the class associated with them.
  • Many changes that I don’t fully want to list! Quite a few NPCs will be more in line with how they speak to you in EverQuest. Not perfect, but better than it was!

MOB CHANGES:

  • All Gnolls now give less faction to be more in line with EQLive.
  • All Gnolls now give a faction hit to the Sabertooths of Blackburrow.
  • *Putrid skeletons no longer give any faction when killed.

RANDOM CONVERSATION CHANGES:

  • When you activate the Renux and Hanns choices with Zannsin, they will become permanent additional choices when you speak with him. They will not go away (unless your faction drops below Dubious).

DAY/NIGHT CHANGES:

  • A new in-game clock has been implemented!
  • Day/Night Cycle got a full overhaul thanks to a script by Heirukichi.
  • It will no longer become visibly night time when you are inside a building.
  • A full day/night cycle takes 2 hours real time. An option to change time will come with South Qeynos at the Inn.
  • Time starts at 8am when you create a new character.

RELIC MASTER CHANGES:

  • If you turn in a Relic that also has a decrease to someones faction, it will now be half of what you gained on the other. For example, if you turn in Fippy’s Paw to get Antonius Bayle for +30 faction, Kane Bayle will only get a 15 faction decrease instead of a 30.

BALANCE CHANGES:

  • *Monks “Mend” skill now has a 50% chance to succeed, down from 75%.

FIXES:

  • Warriors now start with the correct tutorial information (even though you can’t make them yet! :P).
  • It should no longer rain when speaking with Hanns Krieghor.
  • Fixed numerous walking issues in the Rogue’s Guild where you could walk where you shouldn’t be able to.
  • It no longer has a chance to rain inside of Ironforge Estates.
  • When you go to train Minor Healing, it no longer says that it does not end your turn. It does end your turn.
  • Fixed some display issues with some text when turning in some Relics to the Relic Master.
  • Guard Liben no longer shows up as Guard Erabb.
  • *Marton Sayer will now correctly run a faction check when you start a conversation with him.
  • *Fixed a minor display issue with text after accepting the quest from Exterminator Wintloag in North Qeynos.
  • *Exterminator Wintloag will no longer ask you twice if you have the 4 whiskers if you do have them.
  • *If you speak with Guard Weleth again after accepting the quest it will now show as him speaking, telling you to return after you returned the crate.
  • *Filian Weagleross will no longer say he is pleased to meet you twice if you are not a Paladin.
  • *Fixed an issue where the Onyxx Earring equipped into a Ring slot. The slot is now correctly named Acessory as was the original intent.

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